Networked Virtual Environments

Virtual reality techniques are increasingly being employed to investigate human behavior and cognition in complex environments. A relatively new field is the application of virtual reality techniques to experimental investigations of locomotion and spatial decision-making with large groups of navigators as well as dense crowds. A primary aim of this approach is to understand the cognitive and behavioral processes leading to congestion and other group-level dynamics of emergency situations such as panic during an evacuation. This project investigates social wayfinding using the Decision Sciences Laboratory (DeSciL) at ETH and Amazon Mechanical Turk. This research will enable us to determine the impact of crowd characteristics and social cues on individuals’ wayfinding decisions. For an example of our published work in this area, see external pagehttp://rsif.royalsocietypublishing.org/content/13/122/20160414

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